SCP-106

SCP-106, know as "The Old Man" is a hostile SCP that can be encountered in SCP- Containment Breach Ultimate Edition

Description
SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms.

SCP-106 causes a “corrosion” effect in all solid matter it touches, engaging a physical breakdown in materials several seconds after contact. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material that coats SCP-106.

SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106.

In Game
SCP-106 is a mobile threat, and appears quite often. It can spawn at any time near the player (either from the floor or from the ceiling). Once SCP-106 has spotted the player, it will immediately begin to pursue them. SCP-106 is difficult to deter, due to it being able to phase through doors, with the only way to shake it off being to wait out its pursuit for an amount of time or trick it into walking into a Tesla gate, stunning it and causing it to retreat. Should the player wander too far from SCP-106, it will teleport closer to them. If the player attempts to pause the game while being chased by SCP-106, the game will quickly unpause with the message "STOP HIDING".

Recall Protocol
Upon entering SCP-106's containment chamber, the player has the option to use the Recall Protocol to re-contain SCP-106. The following is a step-by-step process to successfully recapture SCP-106:


 * Obtain an individual between the age of 10-25 (already done, thanks to a pre-restrained lure subject).
 * Turn off the magnets switch (ELO-IID magnetics).
 * Turn on the intercom to transmit the sound throughout the facility.
 * Press the femur breaker button (automated hydraulic press) and wait for SCP-106 to appear.
 * Once SCP-106 appears in the chamber, quickly turn the magnets back on.

This should successfully re-contain SCP-106 and it will no longer appear around the facility. Note, that if the player does not turn on the magnets before the screen blacks out from corrosion, SCP-106 will not be contained, and will chase the player instead. The player can also turn off the magnets once SCP-106 is contained if they want to release it. If the player fails to correctly contain the SCP or lets it out, it is impossible to re-contain it.

Re-containing SCP-106 also allows the player to reach the alternate Gate A ending.

A document about the protocol can be found on a desk next to a keyboard.

Galley
SCP Foundation File: SCP-106